Conan Exiles - Gameplay Tips and Tricks for New and Advanced Players Sepermeru The Purge Event. Carver's Crest Narrowneck Span.Conan Exiles is a big game, with a lot going on, so it's easy to find yourself in a position where you're just not sure what's happening. 🔰 Conan Exiles Tools: (MAP, Creature, Weapon & Thrall Data, Crafting Speeds & Fuel Ratios, Weapon Statistics and Recipes, Guide to Armor Stats and Recipes. May 24, 2021 Conan Exiles is a sword and sorcery fantasy, making it quite difficult to stay alive at times. Still, one of the greatest forms of protection available is a trusty shield and a sturdy shield arm.
May 23, 2021 Conan Exiles: 10 Best Bows & How To Get Them. Archery may not be the strongest way to deal damage in Conan Exiles but these bows help take things up a notch.
A guide on what armor penetration is, its relations to armor and damage reduction., and some rough numbers on damage increase using varying amounts of armor penetration.
Guide to Understanding Armor Penetration
Introduction
Welcome to the Understanding Armor Penetration guide!
I hope to be able to answer some questions you may have on the subject, including:
- What is armor penetration?
- How does it work?
- How much damage does it add to my attacks?
For those who want to know damage numbers and don't care for math, you can skip ahead to Results.
Let's begin.
What Is Armor Penetration?
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Armor penetration is defined as the percentage of armor a weapon can bypass when it makes contact with an opponent.For example, a weapon with an armor penetration value of 10% will ignore 10% of the target's armor. Pretty straightforward. Some armor penetration values per weapon class are listed below (keep in mind these are the min-max ranges):
- 2 Handed Swords have armor penetration values ranging from 19% to 22%.
- 2 Handed Maces have armor penetration values ranging from 26% to 31%.
- 2 Handed Spears have armor penetration values ranging from 7% to 9%.
- Katanas have armor penetration values ranging from 11% to 13%.
- 1 Handed Swords have armor penetration values ranging from 7% to 9%.
- 1 Handed Maces have armor penetration values ranging from 22% to 27%.
- 1 Handed Spears have armor penetration values ranging from 16% to 18%.
- Shortswords have armor penetration values ranging from 7% to 9%.
- Daggers have armor penetration values ranging from 14% to 18%.
- Bows (combined with arrows) have armor penetration values ranging from 22% to 27%.
- Shields have armor penetration values ranging from 11% to 13%.
Note that 1 Handed Axes, 2 Handed Axes, and Throwing Axes have no armor penetration.
- Wait, shields have armor penetration?! Yes, it's a long story.
- Its Relation To Armor and damage reduction.
- Unfortunately, determining the effectiveness of armor penetration is not so cut-and-dry. This is because of the relationship between armor values and damage reduction..
Damage reduction. Functions by calculating the total amount of armor worn and matching that value on a curve Funcom created to assign a damage reduction. Percentage.
- I sourced this graph from the Conan Exiles wiki on damage reduction.:
We can see from the graph that there are diminishing returns for damage reduction. relative to the amount of total armor worn. This makes calculating real effectiveness of armor penetration a more challenging task.
Armor Penetration Against Armor Sets
Now for the meat of the guide.
Because of the nature of the damage reduction. curve, determining a concrete value of effectiveness for armor penetration is out of reach. However, by testing various armor penetration values against specific armor thresholds, we can get a rough idea of its efficacy.
Thus, we come to the armors that will be tested. I have tested nine total sets of armor: 3 light, 3 medium, and three heavy sets, stratified across Low Tier (base DLC/Iron), Medium Tier (base Nordheimer), and High Tier (base Epic). They will be assigned the following abbreviations:
- Low Tier / Light 'LowLight'.
- Low Tier / Medium 'LowMed'.
- Low Tier / Heavy 'LowHeav'.
- Medium Tier / Light 'MedLight'.
- Medium Tier / Medium 'MedMed'.
- Medium Tier / Heavy 'MedHeav'.
- High Tier / Light 'HighLight'.
- High Tier / Medium 'HighMed'.
- High Tier / Heavy 'HighHeav'.
As well, weaponry will need to be addressed. An average armor penetration value will be assigned per weapon, with outlier numbers in-class removed, so we can determine effectiveness with the 'average' weapon in that class. Note that some have been rounded slightly:
- 2 Handed Swords: 21% penetration.
- 2 Handed Maces: 28% penetration.
- 2 Handed Spears: 8% penetration.
- Katanas: 12% penetration.
- 1 Handed Swords: 8% penetration.
- 1 Handed Maces: 25% penetration.
- 1 Handed Spears: 17% penetration.
- Shortswords: 8% penetration.
- Daggers: 17% penetration.
- Bows: 25% penetration.
- Shields: 12% penetration.
And now for our armor and damage reduction. numbers (I have shuffled them around to be in order by armor class):
- LowLight: 31 armor @ 11% damage reduction.
- MedLight: 51 armor @ 16% damage reduction.
- HighLight: 80 armor @ 24% damage reduction.
- LowMed: 134 armor @ 34% damage reduction.
- MedMed: 211 armor @ 45% damage reduction.
- HighMed: 337 armor @ 57% damage reduction.
- LowHeav: 320 armor @ 56% damage reduction.
- MedHeav: 503 armor @ 66% damage reduction.
- HighHeav: 800 armor @ 76% damage reduction.
Methodology
Now that we have the numbers with which to perform the tests, a brief explanation of the tests involved. To determine the amount of armor after armor penetration, we will use the equation:
- y = a(x)
where y is the resulting armor value, a is the initial armor value, and x is the resulting percentage of armor after armor penetration, found by (1 - armor pen).
- Example: 600 = 800(0.75), where the armor penetration is 25%.
I have gone through the process of checking these resulting armor values in-game to determine the new damage reduction. values. They will be listed after armor. And yes, it was really annoying to do.
Now for the real numbers. The number listed will be the armor post armor penetration (note some numbers will be rounded to the nearest integer), as well as the new damage reduction. percentage. As well, because some weapons share average armor penetration percentages, for the sake of keeping this as short as possible those that can will be combined:
2 Handed Sword
- LowLight: 24 armor @ 8% damage reduction. (3% difference).
- MedLight: 40 armor @ 13% damage reduction. (3% difference).
- HighLight: 63 armor @ 20% damage reduction. (4% difference).
- LowMed: 106 armor @ 29% damage reduction. (5% difference).
- MedMed: 167 armor @ 39% damage reduction. (6% difference).
- HighMed: 266 armor @ 51% damage reduction. (6% difference).
- LowHeav: 253 armor @ 50% damage reduction. (6% difference).
- MedHeav: 397 armor @ 61% damage reduction. (5% difference).
- HighHeav: 632 armor @ 71% damage reduction. (5% difference).
2 Handed Mace
- LowLight: 22 armor @ 8% damage reduction. (3% difference).
- MedLight: 37 armor @ 12% damage reduction. (4% difference).
- HighLight: 58 armor @ 18% damage reduction. (6% difference).
- LowMed: 96 armor @ 27% damage reduction. (7% difference).
- MedMed: 152 armor @ 37% damage reduction. (8% difference).
- HighMed: 243 armor @ 49% damage reduction. (8% difference).
- LowHeav: 230 armor @ 47% damage reduction. (9% difference).
- MedHeav: 362 armor @ 59% damage reduction. (8% difference).
- HighHeav: 576 armor @ 69% damage reduction. (7% difference).
2 Handed Spear, 1 Handed Sword, Shortsword
- LowLight: 29 armor @ 10% damage reduction. (1% difference).
- MedLight: 47 armor @ 15% damage reduction. (1% difference).
- HighLight: 74 armor @ 22% damage reduction. (2% difference).
- LowMed: 123 armor @ 32% damage reduction. (2% difference).
- MedMed: 194 armor @ 43% damage reduction. (2% difference).
- HighMed: 310 armor @ 55% damage reduction. (2% difference).
- LowHeav: 294 armor @ 53% damage reduction. (3% difference).
- MedHeav: 463 armor @ 64% damage reduction. (2% difference).
- HighHeav: 736 armor @ 75% damage reduction. (1% difference).
Katana, Shield
- LowLight: 27 armor @ 9% damage reduction. (2% difference).
- MedLight: 45 armor @ 15% damage reduction. (1% difference).
- Note: I think a rounding error is involved, it should be 2%.
- HighLight: 70 armor @ 21% damage reduction. (3% difference).
- LowMed: 118 armor @ 32% damage reduction. (2% difference).
- MedMed: 186 armor @ 42% damage reduction. (3% difference).
- HighMed: 297 armor @ 54% damage reduction. (3% difference).
- LowHeav: 282 armor @ 53% damage reduction. (3% difference).
- MedHeav: 443 armor @ 64% damage reduction. (2% difference).
- HighHeav: 704 armor @ 74% damage reduction. (2% difference).
1 Handed Mace, Bow
- LowLight: 23 armor @ 8% damage reduction. (3% difference).
- MedLight: 38 armor @ 13% damage reduction. (3% difference).
- HighLight: 60 armor @ 19% damage reduction. (5% difference).
- LowMed: 101 armor @ 28% damage reduction. (6% difference).
- MedMed: 158 armor @ 39% damage reduction. (6% difference).
- HighMed: 252 armor @ 50% damage reduction. (7% difference).
- LowHeav: 240 armor @ 49% damage reduction. (7% difference).
- MedHeav: 377 armor @ 60% damage reduction. (6% difference).
- HighHeav: 600 armor @ 70% damage reduction. (6% difference).
1 Handed Spear, Dagger
- LowLight: 26 armor @ 9% damage reduction. (2% difference).
- MedLight: 42 armor @ 15% damage reduction. (2% difference).
- HighLight: 66 armor @ 21% damage reduction. (3% difference).
- LowMed: 111 armor @ 30% damage reduction. (4% difference).
- MedMed: 175 armor @ 41% damage reduction. (4% difference).
- HighMed: 280 armor @ 52% damage reduction. (5% difference).
- LowHeav: 266 armor @ 51% damage reduction. (4% difference).
- MedHeav: 417 armor @ 62% damage reduction. (4% difference).
- HighHeav: 664 armor @ 72% damage reduction. (4% difference).
Results (Skip Here For TL;DR)
With the results above, we can finally determine the effectiveness of armor penetration. The differential in damage reduction. percentages is our de facto damage increase. I shall list the ranges of differential out, separated by weapon and armor type.
2 Handed Swords
- Light: 3-4% increased damage.
- Medium: 5-6% increased damage.
- Heavy: 5-6% increased damage.
2 Handed Maces
- Light: 3-6% increased damage.
- Medium: 7-8% increased damage.
- Heavy: 8-9% increased damage.
2 Handed Spears
- Light: 1-2% increased damage.
- Medium: 2% increased damage.
- Heavy: 2-3% increased damage.
Katanas
- Light: 1-3% increased damage.
- Medium: 2-3% increased damage.
- Heavy: 2-3% increased damage.
1 Handed Swords
- Light: 1-2% increased damage.
- Medium: 2% increased damage.
- Heavy: 2-3% increased damage.
1 Handed Maces
- Light: 3-5% increased damage.
- Medium: 6-7% increased damage.
- Heavy: 6-7% increased damage.
1 Handed Spears
- Light: 2-3% increased damage.
- Medium: 4-5% increased damage.
- Heavy: 4% increased damage.
Shortswords
- Light: 1-2% increased damage.
- Medium: 2% increased damage.
- Heavy: 2-3% increased damage.
Daggers
- Light: 2-3% increased damage.
- Medium: 4-5% increased damage.
- Heavy: 4% increased damage.
Bows
- Light: 3-5% increased damage.
- Medium: 6-7% increased damage.
- Heavy: 6-7% increased damage.
Shields
- Light: 1-3% increased damage.
- Medium: 2-3% increased damage.
- Heavy: 2-3% increased damage.
Conclusion
What can we learn from this? Well, for one, math can be incredibly tedious. Second, we see from our damage numbers that there is a sweet spot in the mid-to-high tier medium armor range where armor penetration seems to be most effective. We also see less effectiveness against both lightly and highly armored opponents.
Keep in mind that this, despite its length, is not a conclusive study. There are many, many armor sets out there, with a nearly infinite set of combinations. There are also several outlier armor penetration numbers that were not tested for the sake of brevity. Other people in other situations may come to different conclusions.
Sunder was also not tested, but you could apply the same logic to that, with 10/20/30/40/50% armor penetration increments, in addition to your chosen weapon.
Another important thing to note is that armor from agility cannot be bypassed via armor penetration.
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There are a number of server types in Conan Exiles, some of which being PvP-oriented. As you might expect, the sorts of equipment and builds you would use vary from PvP to PvE servers. You don't need to burst other players down in PvE, after all.
Tricks that work in PvP don't necessarily translate too well in Conan Exiles PvE or PvE Conflict. That's why you need to be well aware of these differences before venturing out into the Exiled Lands.
Follow our guide below for all the Conan Exiles PvE tips and tricks you need while getting started on your trying adventure.
PvE Rules and Strategies
The main differences between the three types of servers are the following:
- PvE servers allow players to damage NPCs and creatures, but not other players, thralls, or their buildings.
- PvP servers offer a complete player vs. player experience in which they can damage each other as much as they want. However, the building damage is active only at primetime (5-11 p.m.).
- PvE Conflict is a combination of PvE and PvP in which players can damage each other, but only at primetime. The building damage is inactive at all times.
Most players will probably choose the PvP segment of the game, but the PvE experience can be just as satisfying, if not more.
Gather Resources
The survival element is prevalent in PvE. In the beginning, it is important to gather food and resources, such as wood and stone, to build your first shelter. You will be able to improve it as time goes by and turn it into a real private fortress.
Gain Experience
In Conan Exiles you get XP points for exploring the unknown territories, so don't be afraid to venture out. However, don't forget about your own safety, and craft at least the simplest ax to protect yourself.
Crafting and killing creatures also grants experience, which unlocks new recipes that you can use to craft even better weapons and gear.
Clans and Religion
Later on, you can create or join other players' clans. Together you can do a lot more, and this will make both you individually and your clan stronger. It's your one-way ticket to taking on harder challenges.
Following and making sacrifices for one of the gods in the game is also important. As a result, you will be able to get some unique weapons and armor.
Best PvE Weapons
Steel Trident
- Damage: 32
- Armor Penetration: 8.1%
- Durability: 1260
- Weight: 5.25
Steel Trident is an exceptionally effective weapon in PvE since it has great range, which gives you a massive advantage over any type of enemy.
However, the trident is mostly used against large creatures, where stopping power is more important than precision. In order to craft Steel Trident, you will need the following items:
- 8x Branch
- 30x Steel Bar
- 8x Twine
- Blacksmith's Bench
Ancient Warhammer
- Damage: 36
- Armor Penetration: 24.3%
- Durability: 1440
- Weight: 6.3
The Warhammer is a bit heavy, but its armor penetration is beyond anything you've ever seen. It's also a bit slow, but you can always switch weapons when you need it and use the hammer at more appropriate times.
For example, when you need to break through armor and smash some bones, all you need to do is to make sure that it connects. If you want to craft this, then you will need:
- 6x Shaped Wood
- 50x Steel Bar
- Blacksmith's Bench
Ancient Bow
- Damage: 12
- Armor Penetration: 8.1%
- Durability: 800
- Weight: 4.2
Melee weapons are great, but what do you do when you need to take out a target in the distance? That's when you really need a bow, and there is no better one than the Ancient Bow.
Craft it and use it with razor arrows, and you will understand why bows are so highly regarded in PvE. The crafting recipe is a bit expensive, but you should manage it nonetheless:
- 6x Shaped Wood
- 13x Thick Leather
- 13x Silk
- 5x Steel Bar
- Carpenter's Bench
Best PvE Builds
Strength Build
- Strength: 35
- Vitality: 25
- Grit: 20
- Encumbrance: 30
- Survival: 10
The central point of this build revolves around the Axe of the Lion -- a massive weapon with 53 points of damage that gives high bonus to your strength.
Another item that can add an incredible amount of strength to your build is the Hyperborean Slaver Armor. If you're going for the strength build, then this is the way to go.
Accuracy Build
- Accuracy: 50
- Vitality: 25
- Grit: 30
- Encumbrance: 15
This build is made for archers. There are a couple of amazing bows in Conan Exiles, so if you like this playstyle, be sure to invest your points into Accuracy. The higher it is, the more damage your bows will deal.
Some of the best bows in the game are Bessie's Bow and Eye of the Khan. You will also need the Shemite Armor, which gives bonus to your accuracy as well.
Grit Build
- Vitality: 20
- Grit: 50
- Agility: 30
- Encumbrance: 20
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This build is highly mobile as it revolves around stamina that allows you to pursue creatures. That is also why you need a spear -- an excellent choice for grit build. The best choice of spear is Black Dragon Pike.
The best armor for this type of build is the Vanir Settler set, which gives bonus to your grit.
Best Base-Building Locations
Shattered Springs
If you're planning on settling in a place that's as well protected as possible, then there is probably no better place than Shattered Springs, located in the Desert biome.
It is almost entirely surrounded by mountains, which don't let anyone inside except through a few openings you can use to protect yourself. Another distinct feature of this area is that it constantly produces toxic fumes, which keep NPCs away from this place.
Of course, you can work around it and equip a Sandstorm Mask, which will protect you from the fumes.
Mounds of the Dead
Another great place to settle down is located in the western part of the Tundra biome. It's a pretty dark and uninviting place, but there's a lot of woods around, although full of undead.
This place also has several unlockable recipes that can be found around the lake region.
Thugra's Stand
The Stand is located north of The Summoning Place and east of The Hand of the Maker. It has a pretty high plateau, which can be used for base-building. The fact that your base is located above the ground in a completely inaccessible place makes it a truly great spot.
Conan Exiles PvE Conflict Tips and Tricks
Base Defense Tips
Since PvE Conflict servers allow other players to attack you, there is a great need to properly defend your base. The first thing you need to do is enhance the resistance of your walls with the help of Sandstone Foundation.
Then, you need to make sure that you can survive raids. Build your base in a remote area and fortify it. You also need to leave as few things as possible before logging off. This means that you need to use most of your materials so that raiders are left with nothing to steal.
Lastly, if you still want to keep a few valuable things in safety, then create a hidden stash away from the base, and keep your stuff there.
Combat Tips
If you choose a weapon, whether it's an axe, a bow, or a sword, be sure to learn it as well as you can. You must know the exact range and damage it produces in various situations.
Never attack first, but let other players come at you. When you're in a protective position, you have a better understanding of your situation.
Always carry aloe potions, Yog meat, or ambrosia. These will keep you alive. Also, you can carry at least one good shield to protect yourself.
Conan Exiles PvE Fast Servers
Here are three popular US-based PvE servers up and running with active playerbases. These links require the Steam version of the game to function:
- -=[U.S.P]=- Conan Exiles Awesome Server! (Port 28020)
- DomiNATION PvE (3xXP 2xH) (Port 27017)
- Just Us League - Friendly Active Admins (5X Gather) PVE (Port 27015)
- Open Sesame!
- Fashionist (1.0 compatible)
- stone statues
- Pythagoras
- Pythagoras Support Beams
- Savage Steel
- Pippi - User & Server Management -
- The Age of Calamitous
- Less Building Placement Restrictions - No NPC Camps
- PvE Life - 10x All - Age of Calamitous - Pippi (Port 38416)
- Pippi - User & Server Management -
- The Age of Calamitous
- Umbra Gaming PvE ~ 5x Gather/XP (Port 14412)
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That is all for our PvE and PvE Conflict tips, and for other Conan Exiles guides at GameSkinny, check out the links below:
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